We love fun and games.
Hope you do, too..
It all started in 1990's, when Simo got his first Atari ST and started playing games and coding. Then, in 1994 he got his first PC and made the first V-Wing game that sold in unprecedented amounts, well over 300 copies. Now, he got a new computer and wanted to expand the old game but make it something that does not require PhD (he does) to play and understand.
We take the underlying world(s) and concepts very seriously, but want you to have fun and explore the game(s) having fun and finding new things to admire.
Behold V-Wing 2* and experience the working physics in a cave flyer and battle arena! Zoom in and see the details! Electrocute, fry, dissolve or just shoot your friends and their puny minions!** We’re pushing the boundaries on implemented real physics and realistic effects in two ways: Simo is trying to get everything in and the others are pushing him to make it work on any recent computer…
*yes, we are expecting a futile cease and desist from a big friend, but before you send it out, note the V-Wing 1 history.
** not yellow, not round and barrel shaped, and they are mute.
